Talk:Lycerius/@comment-174.252.149.104-20121119170750

Alright, so you have SDI, static lines and at least enough productive capacity to keep the lines static.

I would suggest withdrawing your forces from the lines, let the enemy advance. Withdraw all your units to the SDI radius of your cities, that way you don't have to worry about nukes constantly destroying old units on the lines which you have to replace.

Literally ring your cities with units make it so no enemy can move within two moves of each city.

BUT FIRST AND FOREMOST, after you withdraw your forces to go around your cities start building spies in every single one. The. Garrison them there, the chances if a spy infiltrating to plant a nuke are greatly reduced if you have a spy of your own protecting it. This coupled with the ring of units means that a spy cannot enter your cities to set off the nuke. Spies ignore enemy ZOC but cannot stack units.

I'd use air, cruise missiles and ICBMs to keep the pressure on enemy forces "enjoying" their new-found gains in no-man's land they will have less to throw at you when they attempt to lay siege to your cities.

Of course have naval units keep enemy ships and subs out of striking distance of your coastal cities.

This is going to take several turns I'm sure, sometimes a strategic withdrawal is the way to initiate an effective counter-offensive. When your situation is buttoned up tight and you have a strategy that is sustainable, gradually start producing civic improvements and engineers and start really turning the tide.

once you are no longer hated by your people and have some sort of economy and food production restored, you can take advantage of the enemies' unpopularity by creating more spies to incite revolts in enemy cities, a "soft power" solution to the problems of conquest.

Just an idea, hopefully this will help.

You could just go to cheat mode.